local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133004921
L1_1 = {}
L2_1 = {}
L2_1.config_id = 921001
L2_1.monster_id = 22010201
L3_1 = {}
L3_1.x = 2110.111
L3_1.y = 275.74
L3_1.z = -360.702
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 74.696
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 28
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9013
L2_1.area_id = 3
L3_1 = {}
L3_1.config_id = 921002
L3_1.monster_id = 21010701
L4_1 = {}
L4_1.x = 2109.005
L4_1.y = 275.385
L4_1.z = -362.539
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 63.46
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 28
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.area_id = 3
L4_1 = {}
L4_1.config_id = 921003
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 2108.397
L5_1.y = 275.842
L5_1.z = -359.798
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 96.411
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 28
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 3
L5_1 = {}
L5_1.config_id = 921004
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = 2107.503
L6_1.y = 274.887
L6_1.z = -364.483
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 67.856
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 28
L5_1.drop_id = 1000100
L5_1.disableWander = true
L5_1.area_id = 3
L6_1 = {}
L6_1.config_id = 921005
L6_1.monster_id = 21010201
L7_1 = {}
L7_1.x = 2106.005
L7_1.y = 276.113
L7_1.z = -358.142
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 84.699
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 28
L6_1.drop_id = 1000100
L6_1.disableWander = true
L6_1.area_id = 3
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 921001
L5_1 = 921002
L6_1 = 921003
L7_1 = 921004
L8_1 = 921005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
